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<P class="c3 c2"><SPAN class=c5>Guillotine Cross</SPAN></P>
<P class="c0 c3"><SPAN class=c5></SPAN></P>
<P class=c2><SPAN class=c1>Venom Impress</SPAN></P>
<P class=c0><SPAN class=c1></SPAN></P>
<P class=c2><SPAN>Poison resistance reduction: - (10 * Skill Level) %</SPAN></P>
<P class=c2><SPAN>Global Skill Delay: (3.5 - 0.5 * Skill Level) 
seconds</SPAN></P>
<P class=c2><SPAN>Cast range: 10 cells</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c2><SPAN class=c1>Cross Impact</SPAN></P>
<P class=c0><SPAN class=c1></SPAN></P>
<P class=c2><SPAN>ATK [{Skill Level x 100) + 1000} x (Caster's Base Level / 
120)]</SPAN></P>
<P class=c2><SPAN>Global Skill Delay: (3 - 0.5 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c2><SPAN class=c1>Dark Illusion</SPAN></P>
<P class=c0><SPAN class=c1></SPAN></P>
<P class=c2><SPAN>Damage: ATK 100%</SPAN></P>
<P class=c2><SPAN>Global Skill Delay: 1.5 second</SPAN></P>
<P class=c2><SPAN>Cross Impact Activation chance: (4 * Skill Level) %</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c2><SPAN class=c1>New Poison Research</SPAN></P>
<P class=c0><SPAN class=c1></SPAN></P>
<P class=c2><SPAN>Brew Success Chance:</SPAN></P>
<P class=c2><SPAN>A + B = (Total Success Chance %)</SPAN></P>
<P class=c2><SPAN>Where A = (30 + 5 * Skill Level) % , B = (Dex/30 + Luk/10 + 
Job Level/10)%</SPAN></P>
<P class=c2><SPAN>Guillotine Cross Poison Resistance: (5 * Skill Level) 
%</SPAN></P>
<P class=c2><SPAN>Enchant Deadly Poison duration increase: (3 * Skill Level) 
seconds</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c2><SPAN class=c1>Create New Poison</SPAN></P>
<P class=c0><SPAN class=c1></SPAN></P>
<P class=c2><SPAN>Global Skill Delay: 0.5 second</SPAN></P>
<P class=c2><SPAN>Guillotine Cross Poison skill duration is reduced by 1 second 
for every 2 stat points, calculated VIT + LUK.</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c0><SPAN class=c1></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class=c0><SPAN class=c1></SPAN></P>
<P class=c2><SPAN class=c1>Types of Poisons</SPAN></P>
<P class=c2><SPAN>Nerve paralyzing poison - Toxin</SPAN></P>
<P class=c2><SPAN>300 second base duration; inflicts damage on a target causing 
it to flinch every 10 seconds. Flinching prevents the target from casting skills 
and Phen card option (special.sc command) will not prevent skill cast 
interruption.</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c2><SPAN>Paralyzing poison - Paralyze</SPAN></P>
<P class=c2><SPAN>300 second base duration; Attack Speed -10%, FLEE -10%, 
Movement speed reduced in half. (AGI down, Quagmire, Marsh of Abyss, Freezing 
cannot bring the target's movement speed down lower than 50% on a target 
inflicted by Paralyze.</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c2><SPAN>Weakening poison - Venom Bleed</SPAN></P>
<P class=c2><SPAN>300 second base duration; Max HP decreases by 15%.</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c2><SPAN>Hallucinogenic Mushroom - Magic Mushroom</SPAN></P>
<P class=c2><SPAN>300 second base duration; forces a target to use &lt;laugh&gt; 
emoticon, and a random skill is used every 4 seconds. Target loses 3% HP every 4 
seconds.</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c2><SPAN>High fever poison - Pyrexia</SPAN></P>
<P class=c2><SPAN>300 second base duration; inflicted a target with Blind and 
Hallucination status effect that cannot be recovered with recovery items. 
Hallucination caused by this poison will not shake the player's screen, but 
display a largely over exaggerated damage taken over the target's head. If a 
target is damaged while inflicted by the poison, the player will be remain in 
flinching motion, which will interrupt skill casting.</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c2><SPAN>Oblivion - Oblivion Curse</SPAN></P>
<P class=c2><SPAN>300 second base duration; forces the target to use &lt;?&gt; 
emoticon and causes status effect: Oblivion. Status Effect: Oblivion will 
prevent natural SP regeneration and prevent all skill usage during the status 
effect duration. Oblivion curse is different from Silence; it cannot be cured by 
Lex Divina, Green Potion etc. Target has a chance of resisting Oblivion 
curse.</SPAN></P>
<P class=c2><SPAN>Target has a chance of resisting Oblivion Curse poison. If 
this number is represented by a, 100% - (100 - 0.8 x INT) = a, where if a &lt; 
5%, poison resistance is set to 5%.</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c2><SPAN>Leech - Leech End</SPAN></P>
<P class=c2><SPAN>300 second base duration; deals certain amount of damage every 
second.</SPAN></P>
<P class=c2><SPAN>Damage formula: Damage per second = {Target VIT x (New Poison 
Research Skill Level - 3)} + (Target HP/100)</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c2><SPAN>*** Boss Monsters are not affected by Guillotine Cross 
Poisons.</SPAN></P>
<P class=c2><SPAN class=c1>Poisonous Weapon</SPAN></P>
<P class=c0><SPAN class=c1></SPAN></P>
<P class=c2><SPAN>Poisoning Rate: (2 + 2 * Skill Level) %</SPAN></P>
<P class=c2><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c2><SPAN class=c1>Weapon Blocking</SPAN></P>
<P class=c0><SPAN class=c1></SPAN></P>
<P class=c2><SPAN>Activation Chance: (10 + 2 * Skill Level) %</SPAN></P>
<P class=c2><SPAN>Global Skill Delay: 2 seconds</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c2><SPAN class=c1>Counter Slash</SPAN></P>
<P class=c0><SPAN class=c1></SPAN></P>
<P class=c2><SPAN>ATK [{(Skill Level x 100) + 300} x Caster's Base Level / 120]% 
+ ATK [(AGI x 2) + (Caster's Job Level x 4)]%</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c2><SPAN class=c1>Weapon Crush</SPAN></P>
<P class=c0><SPAN class=c1></SPAN></P>
<P class=c2><SPAN>Damage: 100% ATK</SPAN></P>
<P class=c2><SPAN>Strip Chance: same as Rogue skill: Divest weapon</SPAN></P>
<P class=c2><SPAN>Duration: Player = 60 second + (Skill Level x 15) second + 
{(Caster's DEX - Target's DEX) x 1} second.</SPAN></P>
<P class=c2><SPAN>Monster = 60 seconds + (Skill Level x 30) second + {(Caster's 
DEX - Target's DEX) x 0.5} second.</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c2><SPAN class=c1>Venom Pressure</SPAN></P>
<P class=c0><SPAN class=c1></SPAN></P>
<P class=c2><SPAN>Poisoning Chance: (70 + 5 * Skill Level) %</SPAN></P>
<P class=c2><SPAN>HIT bonus: + (10 + 4 * Skill Level)</SPAN></P>
<P class=c2><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c2><SPAN class=c1>Poison Smoke</SPAN></P>
<P class=c0><SPAN class=c1></SPAN></P>
<P class=c2><SPAN>Poisoning Chance: 50%</SPAN></P>
<P class=c2><SPAN>Duration: (8 + 2 * Skill Level) seconds</SPAN></P>
<P class=c2><SPAN>No longer consumes Poisonous Weapon buff</SPAN></P>
<P class=c2><SPAN>Fixed Cast Time: 2 seconds</SPAN></P>
<P class=c2><SPAN>Global Skill Delay: 2 seconds</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c0><SPAN class=c1></SPAN></P>
<P class=c2><SPAN class=c1>Cloaking Exceed</SPAN></P>
<P class=c0><SPAN class=c1></SPAN></P>
<P class=c2><SPAN>Movement Speed: (90 + 10 * Skill Level) %</SPAN></P>
<P class=c2><SPAN>Number of Hits before being taken out of Cloaking:</SPAN></P>
<P class=c2><SPAN>Level 1~2: 1</SPAN></P>
<P class=c2><SPAN>Level 3~4: 2</SPAN></P>
<P class=c2><SPAN>Level 5: 3</SPAN></P>
<P class=c2><SPAN>Global Skill Delay: 2 seconds</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c2><SPAN class=c1>Phantom Menace</SPAN></P>
<P class=c0><SPAN class=c1></SPAN></P>
<P class=c2><SPAN>Damage: 300% ATK</SPAN></P>
<P class=c2><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c2><SPAN>Will not deal damage to non-hidden targets.</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c2><SPAN class=c1>Hallucination Walk</SPAN></P>
<P class=c0><SPAN class=c1></SPAN></P>
<P class=c2><SPAN>Skill re-use Delay: 300 seconds</SPAN></P>
<P class=c2><SPAN>Duration: (25 + 5 * Skill Level) seconds</SPAN></P>
<P class=c2><SPAN>Flee bonus: + (50 * Skill Level)</SPAN></P>
<P class=c2><SPAN>Magic avoidance: (10 * Skill Level) %</SPAN></P>
<P class=c2><SPAN>Prevents Extreme Vacuum from affecting Guillotine 
Cross.</SPAN></P>
<P class=c2><SPAN>- 50% ASPD after skill duration.</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c2><SPAN class=c1>Rolling Cutter</SPAN></P>
<P class=c0><SPAN class=c1></SPAN></P>
<P class=c2><SPAN>Damage: ATK [{(Skill Level x 50) + 50} x Caster's Base 
Level/100] %</SPAN></P>
<P class=c2><SPAN>Global Skill Delay: 0.2 second</SPAN></P>
<P class=c2><SPAN>5x5 AoE at level 5</SPAN></P>
<P class=c2><SPAN>Max Counter: 10</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c2><SPAN class=c1>Cross Ripper Slasher</SPAN></P>
<P class=c0><SPAN class=c1></SPAN></P>
<P class=c2><SPAN>Total Damage = A + B</SPAN></P>
<P class=c2><SPAN>A = ATK [{(Skill Level x 80) + 400} x Caster's Base Level / 
100] %</SPAN></P>
<P class=c2><SPAN>Rolling Cutter Counter damage bonus</SPAN></P>
<P class=c2><SPAN>B = ATK [(Rolling Cutter Counter x Caster's AGI)] %</SPAN></P>
<P class=c2><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c2><SPAN>Cast Range: (8 + 1 * Skill Level) cell</SPAN></P></DIV>
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